LIST OF PHYSICAL EDUCATION – DOCTORAL DISSERTATION TITLE
NO | NAME | YEAR | TITLE | ABSTRACT |
1. | Ahmad Hamidi
7217158147 |
2019 | Development Game Based Learning Models of Basketball Skillin Junior High School | The purpose of development by research is produce basketball skills learning models in physical education learning basketball material for junior high school students. In addition, development by research was carried out to obtain in-depth information about the development and application of basketball skills learning models in basketball games for junior high school students. Find out the effectiveness, efficiency and attractiveness of students towards the models made, this development by research uses method developing research (R&D) from Borg and Gall with design of the pretest-posttest control group design and sampling by stratified purposive random sampling. The subjects research are class VII junior high school students aged 13-14 as many as 98 students, and instruments used questionnaires. Questionnaires “battery test” used to collect basic technical skills data, as well as “game performance assessment instrument” test instruments to collect data on students’ basketball games performance skills, while the stages in this research and development are, in stages: (1) needs analysis, (2) expert evaluation (initial product evaluation); (3) limited testing (small group trials); and (4) main testing (field testing). Test effectiveness of model using “battery test” determine level of mastery students’ basic basketball techniques and “GPAI test” to determine the level of games performance skills. Data analysis technique used is the “t-test” based on the results of the effectiveness test for the basic technical aspects of students obtained by the average value of the control group 15.36, and the standard deviation 5.85 while the treatment group average is 20.5, and the standard deviation is 6.27, t value 0.00 significance level of 0.05 Because H0 is rejected it is proven that the treatment group with a basketball-based learning model based on the game scores basketball basics higher than the control group. Furthermore, for games performance skills based on the results of the effectiveness test, for the aspects of students’ games performanceg skills the average value of the control group was -7.95, and standard deviation was 104.01 while the treatment group average was 56.03, and the standard deviation was 73.96, the t value was 0.00 significance level 0 , 05 Because H0 is rejected, it means there is an increase in the ability of students’ games performance skills. Based on these data it can be stated that the basketball skills learning model for junior high school students developed is effective and can improve the basic technical skills and basketball games performance skills of junior high school students.
Keywords: game-based learning models, basic Technical skills, Games Performance skills,
|
2. | Dadang Warta Candra Wira Kusuma
7217140477 |
2019 | Development of Exercise Model Shootingin Basketball Game http://repository.unj.ac.id/id/eprint/7205
|
The purpose study is create a draft training Shooting model in basketball games, and improve ability of basketball athlete Shooting. The approach research is mixed-method. The research design used in this study is reseach and development (R & D) which consists of all steps. Feasibility models assessed by 9 training experts, basketball coachesand learningexperts. The research subjects were college level players in the city of Mataram. The effectiveness test uses the t-test with a non-randomized pre-testpost-testcontrol group design.The results of this study are the creation of Shootingpractice models in basketball games. The results of the trial show that the basketball Shootingpractice model can be used. The results of the experimental group trials showed that the value of t-test24,464> t-table = 1.729. While the results of the control group trial yielded a t-test value of 15,041 and t-table 1,729. From the results of this trial shows that there are significant differences from the Shootingresults in the experimental group and the control group. After a different test with the Independent Sample Test, the value of t-test 3.658 and t-tabel 1.310 is obtained. In other words there are differences in the effect of Shootingtraining models and conventional training on Shootingability in basketball. From using the hypothesis testing criteria it can be said that H0 is rejected and Ha is accepted because of t-test > t-table. Based onthese data it can be stated that the Shootingpractice model in basketball games that was developed was effective and could improve the Shootingabilities of basketball athletes.
Keywords: Model, Exercise, Shooting, Basketball.
|
3. | Sujarwo
7217120506
|
2019 | The Effect of Vital Capacity Lungs, Nutritional Status, Physical Activity And Exercise Motivation Towards Physical Fitness of Koni City Depok Athletes.
http://repository.unj.ac.id/id/eprint/6528 |
The purpose of this study was to determine the effect of vital lung capacity, nutritional status, physical activity, and exercise motivation on physical fitness of Koni City Depok athletes.This research method uses path analysis. Path analysis techniques are used to test thedirect and indirect effects of vital lung capacity, nutritionalstatus, physical activity, and motivation to exercise of athletes. The results of this study indicate that: 1) Lung vital capacity directly influences the physical fitness of the Koni City Depok athletes obtained t-countof 39.024 and t-table(0.05: 58) of 1.671 at a significant level of 0.000 smaller than α of 0.05, 2) Nutritional status directly influences physical fitness of the Koni City of Depok athletes. The value of t-countis 25.253 and t-table(0.05: 58) at 1.671 at a significant level of 0.000 smaller than α of 0.05, 3) Physical activity has a direct effect on fitness The body of the Koni athlete in Depok City obtained a t-countof 3.074 and t-table(0.05: 58) of 1.671 at a significant level of 0,000 smaller than α of 0.05, 4) Motivation trainingdirectly affected the physical fitness of Depok Koni athletes smaller than α of 0.05, 5)Vital lung capacity through exercise motivation has a direct effect on the motivation of training Koni City Depok athletes obtained the value of t-counteach is38,045 and 2,681 and t-table(0,05: 58) is 1,671 with a significant level of 0,000 and 0,010 smaller than α of 0,05, 6) Nutritional status through exercise motivation has a direct effect on the training motivation of Depok City Koni athletes obtained t-counteach is 23,048 and 2,154 and t-table(0,05: 58) of 1,671 with a significant level of 0,000 and 0,008 smaller than α of 0,05, and 7) Physical activity through exercise motivation has a direct effect on the physical fitness of Koni City Depok athletes obtainedt-counteach is3.047 and 3.308and t-table(0.05: 58) of 1.671 with a significant level of 0.003 and 0.002 smaller than α of 0.05. Overall, it can be concluded that after statistical testing of empirical data obtained from the field, it can be said thatthe three independent variables of vital lung capacity, nutritional status, physical activity, and training motivation have a significant positive direct effect on the physical fitness of KONI City athletes.
Keywords: vital lung capacity, nutritional status, physical activity, exercise motivation and physical fitness.
|
4. | Herman Syah
7217140479 |
2019 | Development of The Dribble Exercise Model Football Sports Branch Ikip Mataram | The purpose of this study for effective learning in the development model of dribble exercisein soccer PS. IKIP Mataram the subjects 24 soccer athletes from various clubs in NTB. This research uses Research & Development (R & D) methods from Borg and Gall.The method used development research the Borg and Gall method model and validity data using 4 preliminary tests, expert validation tests, small and large group trials, and testing the effectiveness of models dribbling techniques in branches soccer. The training model developed was 35 models, out of the 35 models developed were all feasible to use, there were models included in the category that were quite feasible in the trial trials of small groups. The results of the study showed that the dribble training model in the small group trial approved the product developed could be carried out by trainer coordination or still in coaching. While the results of a large group trial agree that the product developed can be applied and accepted by athletes without any difficult guidance or test. On the effectiveness of product development tests showed the presence of a gap between the pretest and posttest after being given assistance of 4,29167. While the contribution and very strong relationship of dribble training to dribbling ability is 65.93%. t-test obtained a number of 12,708 df = 23 and p-value = 0,000 <0,05 which means a significant difference between before and after receiving a dribble training training model, passing a dribble combination, and shooting a dribble combination.There for this dribble exercises model in passing and shotting can be use in fotball.
Keyword: Exercise Model Dribble, Passing, Shotting,Fotball. |
5. | Rolly Afrinaldi
7217140084 |
2019 | Development Of Physical Exercise Model R.A. Game Based Long Jump Number For The Age Group Of 13-15 Years
|
This study aims to develop and validate training products to improve physical abilities optimally and to develop quality training effectively. This research is also a Borg and Gall Research and Development (R&D) research which consists of 10 stages, namely: (1) Research and information collecting (2) Planning (3) Development of the preliminary from product (4) Preliminary field testing (5) Main product revision (6) Main field test. (7) Operational product revision (8) Operational field testing (9) Final products (10) Dissemination and implementation. This research resulted in a Physical Exercise Model that is used for Long Jump Number Athletics. The renewal in this research is the use of media in a game-based physical exercise model called R.A. The small group test in this study was carried out in the Karawang branch of Athletics Sports and thelarge group test and effectiveness test was carried out at the Bogor District Athletics Class, Karawang District Athletics Class, the Bogor District Athletics branch of Sports, Karawang Athletics branch, Athletics Club Pakansari, Bogor Regency PPOPM. The test instruments used in this study were physical tests running 30 meters, triple jump, dynamic balance test, and flexibility. From the results of the effectiveness test on the R.A physical exercise model, the pretest score of 742.88 was obtained and in the post test stage it increased to 807.58. From the test results, the calculated t value obtained is -14,789, compared to the smaller t table obtained -14,485 <1,669, but in this discussion it can be seen again at the significant value obtained at 0,000 which means that H0 is rejected. Thus the physical training model R.A. game-based long jump in the 13-15 year age group needs to be done to improve the physical component of the long jump. The results of this study were formed as a reference material for trainers to train, as outlined in the form of books and videos. The impact of this model provides systematic patterns and fun activities and can be used as a guide by trainers in improving physical abilities.
Keywords: Physical Exercise Model, Games, Long Jump
|
6. | Muhammad Kamal
7217120501 |
2019 | Smash Backhand of Skill on Table Tennis Game (The Experiment Study Of Athlet In Makassar City) | The aim of this experimental study was to determine the effect of training methods and flexibilitysmash backhand of skill in table tennis game. This research was conducted at athlet in Makassar city. Experimental using factorial design method 2×2. The sample consisted of 40 athlet were divided into 4 groups, each consisting of 10 athlet.Data analysis technique is a two-way analysis of variance (ANOVA) followed by t-Dunnettest at a significance level of α = 0.05.The results of this study indicate that The results of this study indicate that (1) The distributed practice method is better influenced by the massed practice method on training outcomes smash backhand of skill in table tennis game, (2) The athletes who have highflexibilityare better affected by athletes who have low flexibilityon training outcomes smash backhand of skill in table tennis game, (3) There is an interaction between the method of massed practice, the method of distributed practice, and the flexibilityon training outcomes smash backhand of skill in table tennis game, (4) The massed practice method is better than the distributed practice method on training outcomes smash backhand of skill in table tennis game using a high flexibility, (5) The distributed practice method is better than the massed practice method on training outcomes smash backhand of skill in table tennis game using a low flexibility, (6) The athletes who have high flexibilityare better affected by athletes who have low flexibilityon training outcomes smash backhand of skill in table tennis game inmassed practice methods, (7) The athletes who have low flexibilityhave better influencethan athletes who have high flexibilityon training outcomes smash backhand of skill in table tennis game in distributed practice methods.Based on the results of theprevious research, it can be concluded that the training methods, namely massed practice and distributed practice with flexibility together haveeffect on improving the skills of the backhand smash on table tennis athletes in Makassar.
Key Words: Training Methods, Flexibility, Smash Backhand
|
7. | Aslan
7217140053 |
2019 | Evaluation Program Southeast Sulawesi (Pelatda) Pon Xix/2016 West Java | The purpose of this study is to evaluate the program of Southeast Sulawesi pelatda in PON XIX / 2016 West Java. Is a qualitative and powerful research with approach (CIPP). Methods of data collection in triangulation using questionnaires, interviews, and documentation. The results show that: (1) evaluation of the results of the aspect category assessment score indicates that 87% can thus be summed up as very good categorized. (2) the input evaluation of the result of appraisal of aspect category shows 72% thus can be summed up good categorized. (3) evaluation of the process of appraisal of aspect categories indicates that 53% can thus be summed up as either less categorized. (4) product evaluation of the results of the aspect category assessment shows 51% thus can be concluded less categorized. It is recommended that the Southeast Sulawesi regional pelatda program less good, so it is advisable to build more long-term sustainable program in the coaching of sports achievement and synergy between government, koni and managers of sports and private parties in improving the achievements of sports branches that are more leverage in the province of Southeast Sulawesi.
Keywords: Program Evaluation,Southeast Sulawesi (Pelatda)
|
8. | Heru Sulistianta
7217157727 |
2019 | Learning Model Development Short Run Based Games | The aim to be achieved from this research and development is to products Learning Model Short Run Games Based in University of Lampung Penjaskesrek Students.This research and development was carried out to be able to obtain information about the development and application of the Development of Learning Model Short Run Games Based in Lampung University for Penjaskesrek Students and to determine the effectiveness of the models produced. This research uses Research & Development (R & D) method from Borg and Gall. The subjects in this study were Lampung University students consisting of 40 students.The stages in this study are needs analysis, expert evaluation (initial product evaluation), small group trials, and large group trials (testing fields). The model effectiveness test uses a 50 m short running test which is used to determine the level of ability before and after the treatment of a game based short running learning model developed. The initial test that was carried out was obtained the ability level was 7,0582After being given the treatment of the game-based short running learningmodel obtained a value of 6,1035. In the significant test of differences with spss 16, the mean = 0.954shows the difference from the results of the pre-test and post-test results, the results of t-count = 18.182 df = 39 and p-value = 0.00<0.05 which means there is a significant difference between before and after being given the treatment of game-based short running learning models.Thus theLearning Model Development Short Run Games Based for students in Lampung University is effective to improve shortrunning skills.
Keywords: Model, Learning, Short Running, Games.
|
9. | Mashert Simangunsong
7217090726 |
2019 | Veffect of Nutrition, Lifestyle, Physical Activity, And Sports Motivation on Osteoporosis In Female Athletes Regional Training National Sports Week Xviii The National Sports Committee Indonesiaprovince of Dki Jakarta Indonesia | This study aim at determining the effect of nutrition, lifestyle,physicalactivity and sportsmotivationon osteoporosis events. The research used quantitative approach with survey method and path analysis applied in testing hypothesis. The researchwas conducted at Regional Training National Sports Week XVIII the National Sports Committee Indonesia Province of DKI Jakarta Indonesia with a sample of 60female athletesfrom five categories of sport selected through clustersampling. Data analysis technique is a analysis regresi (ANAVA) with F test and t test at a significance level of α = 0.05, and path analysis. The results of thisstudy indicate that: (1) there is negativedirect effect of nutrition on osteoporosis eventsin the amount of -2,22, (2) there is negativedirect effect of lifestyleon osteoporosis eventsin the amount of -2,09, (3)there is negative direct effect of physical activity on osteoporosis eventsin the amount of -2,10, (4) there is negative direct effect of sports motivationon osteoporosis eventsin the amount of -2,05, (5) there is positive direct effect of nutrition on sports motivationin the amount of 2,39, (6) there is positive direct effect of lifestyleonsports motivationin the amount of 2,11, (7) there is positive direct effect of physical activity on sports motivationin the amount of 2,53, (8)there is positive direct effect of nutrition on physical activity in the amount of 2,31, (9)there is positive direct effect of physical lifestyleon physical activity in the amount of 2,05, and(10) there is positive direct effect of nutritionon lifestylein the amount of 2,21.The conclusion showed that nutrition, lifestyle, physical activity,and sports motivationare important determinants to decrease the osteoporosis events on female athletes at Pelatda PON XVIII KONI Province of Jakarta.
Keywords: Nutrition, lifestyle, physical activity, sportsmotivation, osteoporosis
|
10. | Diky Komarudin
7217130460 |
2019 | Shooting Practice Model Based on 3X3 In Basketball Games | The purpase of fhls study is to produce a special madel of baskefball caachingmodel to improve sfioofing ability. irfiis researcfi uses research and developmentmethad (Researcfi and Development) fram Barg & Gal[ The study target is club orregional athletes, for rnale affilefes aged 16 yeans to 18 year$. The subjec’t-takingtechnique applied in fhis research is the best 12 players from each club ar its regianalathlete.Ifiis research was conducted in Wesf Java Provinre with time for 5 months.Based on the resulfs af the study it can be concluded that the model of trainingdeveloped, 1) Effective, meaning that the training model applied situatians similar tothe situation in the real game; 2) Efficient rnean.s that the apptied shoating trainingmodel represenfs the {we posrtrbns of the player playing well and appropiately; 3}Develop, meaning that all parties related to basketball sport understand and can seethe benefrts and direct impact an the development of athletes.
Keywards: MadetExercise, Snoafing, Basketball
|
11. | Dini Rosdiani
7217130463 |
2019 | The Outcomes of Round off Artistic Gymnastics Learning Skill (Experimental Study About Teaching Methods And Abilities Motor Ability In PJKR Program Student At STKIP Pasundan) | The purpose of this study was to determine differences in learning outcomes artistic gymnastics round off the overall use of teaching methods and teaching methods section to motor ability in STKIP Pasundan Cimahi. The method used is an experimental method to the design by level of 2×2. The population is all students STKIP Pasundan Cimahi level II Prodi. PJKR Academic Year 2015/2016 by the number of 360 people and the sample of 40 people with the sampling technique used purposive sampling. The research instrument used achievement test round off the artistic gymnastics. This research was conducted as many as 12 meetings.The results showed that: (1) Overall there are in learning outcomes round off artistic gymnastics between the whole method and the part method. The group students of learning use whole method is better than the use part method.(2) There areinteraction between teaching methods and learning outcomes of motor abilities to round off the artistic gymnastics in STKIP Pasundan Cimahi. (3) The learning outcomes of artistic gymnastics round off for the whole method is better than the teaching part method for high motor ability. (4) The learning outcome of artistic gymnastics round-off for part methods is better than the whole method for low-ability motor skills.
Keywords:Teaching Methods, Motor Ability, Round Off
|
12. | Anggi Setia Lengkana
7217140051 |
2019 | The Effect of Powerlimbs, Speed Reaction,Eye-Foot Coordination And Self Confidence on The Achievement of Elite Athletes Athletic West Java | This study aims to reveal the effect of leg power, reaction speed, eye-foot coordination and confidence in the achievements of elite athletic athletes in West Java. This research was conducted at the Indonesian Education University (UPI) Lab. Sports Faculty of Sports and Health Education (FPOK), with a sample of 30 athletes. The analysis technique used in this study is to use path analysis, with the aim of identifying the influence between variables. The results showed that: (1) Leg Power influences the performance of elite athletes by 41%. (2) The reaction speed affects the performance of elite athletes by 49.3%. 36.2%., (4) Confidence affects the achievement of elite athletes by 34.1%. (5) Leg power affects self-confidence by 40.5%. (6) Reaction speed has an effect on self-confidence of 30 , 7%. (7) Eye-Foot Coordination affects self-confidence by 33.2%.
Keywords: Performance of elite athlete, athletic, limb power, reaction speed, eye-foot coordinationand self confidence |
13. | Abdul Gani
7217140084 |
2019 | Developing Skill Training Model of Playing Sepak Takraw Drill Double Event Based Jakarta Club | This research and development aims to develop a skill training model of Sepak Takraw drill double event based. The research began with the analysisof needs with the survey method and then developed the learning resources with characteristics according to the results of need analysis. The development of training models of Sepak Takraw skill-based double event Jakarta club was packed in the form of printed media products such as practice model books. The research method used was research and development method with development measures designed by Borg and Gall with a number of research samples in the amount of 42 athletes. Based on the data of need analysis obtained the result that 76.92% athletes need the development of model training skills Sepak Takraw play drill double event Jakarta Club. Furthermore, according to the results of the expert evaluation, Sepak Takraw model training skill kick-based play drill double event Jakarta Club is appropriate so that it can be used in the actual practice. The results of small group trials and large group tests obtain conclusions that it can be applied because it can be done by athletes. While the test of effectiveness gains its significance value 0.00 which is smaller than 0.05 therefore it is said that the training model of Sepak Takraw skills based on double drill event Jakarta club is effectively used in the actual exercise. The conclusion of this research isthat based on the validity of the material from the experts and continued with the responses of athletes during small group trials and field trials large groups, then this model of training skills kick event developed amounting to 40 models is appropriateto be used as a model of training skill development of play-based Sepak Takraw drill double event as a material for training, teaching in schools, and in clubs in Jakarta and all over provinces in Indonesia.
Keywords: Developing Skill Training Model of Playing Sepak Takraw Drill Double Event Based Jakarta Club
|
14. | Ruslan Abdul Gani
7217140086 |
2019 | Developmentexercise Model Inbutterfly Swimming For Athletes In The Age Group of 11-13 Years Based on Drill Through Android App | The aim of this study is to develop and produce an exercise model on butterfly stroke swimming skill for athletes aged 11-13 years. The method used in this study refers to the model development method or Research and Development (R&D) based on the 10 stepsof development proposed by Borg and Gall. Subjects in this study are atthe age11-13 years swimming athletesin clubs in the area of DKI Jakarta and West Java. This Feasibility Model is validated by 3 experts, 2 swimming lecturers and 1 swimming trainer. The results of small group trials were 20 athletes with a percentage of 82.06%. The results of a large group trial of 80 athletes with a percentage of 84.35%. The results of this study were from trials with 80 athletes, 40 experimental group athletes, and 40 control group athletes.The percentage of the results of trial on small group is 82.06% while the percentage of the results of trial on large group is 84.35%. The results of the study, obtained through the effectiveness test, found t-calculate 16.66 > t-table 2.02 in the experimental group and t-calculate 6.996 > t-table 2.02 in the control group. The conclusion of this study is that the drill-based swimming skill training model with android application effectively improves the results of the butterfly swimming skill in athletes in the age group of 11-13 years. The novelty of this study is the butterfly swimming skill training model with an android application.
Keywords: Exercise Model, Butterfly Stroke, Young Swimmer, Android
|
15. | Muhammad Nur
7217157734 |
2019 | The Effect of Exercise And Foot-Eye Coordination Skills To Smash In The Game Kedeng Sepaktakraw (The Experimental Study Forstudentsatfik UNM Makassar) | This experimental research aims to determine the effect of exercise and foot-eye coordination skills to smash in the game kedeng sepaktakraw. Coordination of the ankle is divided into two parts, high and low. This research was conducted at the Faculty of Sport Sciences, State University of Makassar in South Sulawesi Province, the academic year 2016/2017. Experimental method using a 2×3 factorial design. The sample consisted of60 students were divided into six groups, each consisting of 10 students. The data analysis technique is a two-way analysis of variance (ANOVA)followed by Tukey’s test at a significance level α = 0:05. The results of this study indicate that (1). there are differences in the influence of training method pairs and method of training yourself to a skill smash Kedeng the game sepaktakraw, (2) not correlationdifference in influence of training method pairs and method of training combined (mixed) to a skill smash Kedeng the game sepaktakraw, (3) there are differences in the influence of training method itself and the method of training combined (mixed) to a skill smash Kedeng the game sepaktakraw, (4) there is interaction between the method of training and coordination of the skill smash Kedeng the game sepaktakraw, (5) not correlationdifference in effect on the training method of training pairs and method of training yourself to a skill smash Kedeng in high foot-eye coordination group, (6) there are differences influence paired with the training method training method combined (mixed) to smash Kedeng skills in high foot-eye coordination group, (7) there are differences in the influence of his own training method to the method of training combined (mixed) against all skill smash Kedeng foot-eye coordination group high, (8) there are differences in the influence of training method paired with the methodof training yourself to a skill smash Kedeng foot-eye coordination group lower, (9) there are differences in the influence of training method paired with the training method combined (mixed) to a skill smash Kedeng the foot-eye coordination group is low, and (10) there are differences in the effect of his own training method to the method of training combined (mixed) to smash skills Kedeng the foot-eye coordination group is low.
Keywords: methods of training, foot-eye coordination and kedeng smash in the game sepaktakraw
|
16. | Surya Adi Saputra
7217157746 |
2019 | Resultof Crawl Stroke Swimmingstudy (Experimental Study of Teaching Style And Self Confidence For Physical Education Students In STKIP Kusumanegara ) | The aim of the study to determine the effect of teaching style and self-confidencetowards students resultsof crawl stroke swimmingstudy. Research method using factorial experiment 3×2. The target population is male students in a total are111students of Physical Education STKIP Kusumanegara.The sampling technique by purposive sampling. Hypothesis are(1) (A1 X A2)value=0,000<0,05The results of crawl strokeswimmingstudytaught using the selfcheck teaching style are superior to those taught using the practice teachingstyle.(2) (A1XA3)value=0,000<0,05. The results of crawl stroke swimmingstudytaught using the selfcheck teaching styleare superior to those taught using the command teaching style. (3) (A2 X A3)value=0,000<0,05The results of crawl strokeswimmingstudytaught using the selfcheck teaching style are superior to those taught using the command teaching style. (4) (AB)value=0,000<0,05There is an interaction between the teaching style with self-confidence. (5) (A1B1-A2B1) value =0,000<0,05 The results of crawl strokeswimming studythat are taught using the selfcheckteaching style are superior to thoseare taught using the practice teaching style in high confidence group students. (6)(A1B1–A3B1) value=0,000< 0,05 The results of crawl strokeswimming studytaught using the selfcheckteaching style are superior to thoseare taught using the command teaching style of highconfidence studentsgroup. (7) (A2B1–A3B1)value =0,000<0,05The resultsof crawl strokeswimmingstudytaught using the practise teaching style are superior to thosewho are taught using the command teaching style of highconfidencestudentsgroup.(8) (A1B2-A2B2)value=0,224>0,05 There is no difference in the results of crawl strokeswimming studybetween students who are taught using the selfcheckteaching style and students who are taught using the practise teaching style of lowconfidence studentsgroup. (9)(A1B2–3B2)value=0,0001<0,05The results of crawl strokeswimmingstudytaught using the selfcheckteaching style are not superior to students who are taught usingthe command teaching style of lowconfidence studentsgroup. (10) (A2B2–A3B2)value=0,000<0,05 The results of crawl strokeswimming studytaught using thepractiseteaching style of are not superior to students who are taught using the command teaching style of low confidence student groups.Conclusion: Theteaching styleand self-confidencecan improve the results of crawl stroke swimming study of physical education students STKIP Kusumanegara Jakarta.
Keyword: Influence, Teaching style, Self confidence, Results of Study, Crawl Stroke Swimming.
|
17. | Ahmad Hamidi
7217158147 |
2019 | Development Game Based Learning Models of basketball Skillin Junior High School | The purpose of this research and development is to produce basketball skills learning models on physical education learningbasketball material for junior high school students. In addition, this research and development was carried out to obtain in-depth information about: the development and application of basketball skills learning models (hamidi) in basketball games for junior high school students and to find out the effectiveness, efficiency and attractiveness of students towards the models made. This research and development uses the research method for developing research & development (R & D) from Borg and Gall (1983:775) with the design of the pretest-posttest control group design and sampling by stratified purposive random sampling. The subjects in this research and development are class VII junior high school students aged 13-14 as many as 98 students. The instruments used in this research and development were questionnaires, questionnaires, “battery test” test instruments used to collect basic technical skills data, as well as “game performance assessment instrument” test instruments to collect data on students’ basketball games performance skills, while the stages in this research and development are, in stages: (1) needs analysis, (2) expert evaluation (initial product evaluation); (3) limited testing (small group trials); and (4) main testing (field testing). Test the effectiveness of the model using the “battery test” test to determine the level of mastery of the students’ basic basketball techniques and “GPAI test” to determine the level of games performance skills. The data analysis technique used is the “t-test” based on the results of the effectiveness test for the basic technical aspects of students obtained by the average value of the control group 15.36, and the standard deviation 5.85 while the treatment group average is 20.5, and the standard deviation is 6.27, t value 0.00 significance level of 0.05 Because H0 is rejected it is proven that the treatment group with a basketball-based learning model based on the game scores basketball basics higher than the control group. Furthermore, for games performance skills based on the results of the effectiveness test, for the aspects of students’ games performanceg skills the average value of the control group was -7.95, and standard deviation was 104.01 while the treatment group average was 56.03, and the standard deviation was 73.96, the t value was 0.00 significance level 0 , 05 Because H0 is rejected, it means there is an increase in the ability of students’ games performance skills. Based on these data it can be stated that the basketball skills learning model for junior high school students developed is effective and can improve the basic technical skills and basketball games performance skills of junior high school students.
Keywords: Development, game-based learning models, basic Technicalskills, Games Performance skills, basketball,
|
18. | Tri Bayu Norito
7217140090
|
2020 | Development of The Basic Movement Learning Model Based on Cooperative Learning For Elementary Students
http://repository.unj.ac.id/id/eprint/6923 |
This study aims to develop cooperative learning based basic learning model products, specifically to improve basic motion skills for grade 2 students of elementary schools in East Jakarta. The method in this studi refers to research and development proposed by Borg & Gall. The first stage is a preliminary study that is a literature study, a field survey and preparation of initial products that are ready to be validated by experts. The second stage is the development of limited trials and extensive trials through experimental methods. Data collected through observation, interviews, questionnaires, pretest and posttest. The subjects in this study were 120 grade 2 students in 3 elementary schools. The results of this study indicate that (1) the basic learning model of cooperative learning based on cooperative learning is proven to be valid and practical to use; (2) the basic motion learning model based on cooperative learning is effectively used to improve the basic motion skills of grade 2 elementary school students.This is evidenced by the effectiveness test on 60 experimental group students, the statistical data obtained is the value of t-count = 41,260> t-table = 2.00 while the comparison testing criteria between the t-count value and t-table for 60 controlgroup students are obtained value of t-count = 22.12> t-table = 2.00.based on these data it can be concluded that the basic learning model based on cooperative learning developed has a significant effect on improving basic motion skills of elementary school students.
Keywords: Basic Motion Skills, Cooperative Learning,Learning Model.
|
19. | Doby Putro Parlindungan
7217140330 |
2020 | Model of Training Skills Smash And Block on Volleyball Games | The purpose of this study was to produce a model of smash and volleyball block exercises. In addition, this study was conducted to obtain more information about the development and application of models of volleyball smash and block training, and to determine the effectiveness, efficiency, and attractiveness of the smash training model and volleyball block made. The design of this study uses research and development (R & D) methods. While the subject in this study is the School which is the place where researchers conduct research is the school of Don Bosco, SMA N 22 Jakarta, SMK 5 Jakarta, SMK 26 Jakarta, and SMA 88Jakarta. The number of players sampled was 12 people from each school who took part in volleyball extra-curricular activities so that the totalsample was 60 people.The instruments used in this study were tests of volleyball smash and block skills and assessment scores. To see the difference between the results of the control group test and the experimental group test which is the application ofthe model made by statistical tests using the t-test formula of significance level α = 0.05. The results of the smash t-test calculation show the value of t-count = 7.12> t-table = 2.04. there was a significant difference in the administration of the volleyball smash training model for increasing volleyball smash ability. The value of the skill count t-Block = 10.09> t-table = 2.04. There was a significant increase in the administration of the volleyball block exercise model to the increase in volleyball block ability.Based on the results of this study it can be concluded that: overall this product is good and effective carried out by coaches and volleyball players. This can be seen from field trials that show the trainer easily provides material and players easily carry out every variation of the exercise. Seeing in terms of product presence and level of efficiency, this model of smash and volleyball block training is the right solution to the problems faced by volleyball players and players in improving the ability of smash and volleyball block.
Keywords: Models of volleyball smash and block exercises.
|
20. | Ade Rahmat
7217157709 |
2020 | Development of Model Practicesmash, Lob And Backhand Badminton Variation-Based Toolsfor Beginner Players | The purpose of this research and development is to produce a model practice smash, lob and backhand badminton variation-based tools for beginner players and knowing the effectiveness, the efficiency and attractiveness of players against the model were made. This research uses research methods Development Research & Development (R & D) from Borg and Gall. Subjects in this research and development is a club consisting of 40 players. The instruments used in this research and development is the instrument the conformity test and the results are used to collect motion data motion smash, lob and backhand as for stages in the research and development it is, at this stage: (1) needs analysis, (2) expert evaluation(the evaluation of the early products); (3) a limited trial (trial of a small group); and (4) the main trials (field testing). Test the effectiveness of the model using motion to know truth tests skill level before treatment is given to the player obtained the value score 69.70smash, forehandlob and backhand lob 74.2575.12, then after being given preferential treatment in the form of model Basic motion game-based procured manipulative ability level of students of smash 78.20forehand lob and backhand lob 78.72, 80.05and Then model-based variation of exercise tools for beginner players is effective in enhancing the capabilities of smash, lob and backhand badminton.Based on the results of the development it can be concluded that: (1) with the developmentof model practice smash, lob and backhand badminton variation-based tools for beginner players can be developed and applied in the process of exercise is badminton (2) with model practice smash, lob and backhand badminton variation-based tools for beginner players that have been developed, obtained evidence of this increase in testing data on the results show results pretes and posttest the existence of significant differences between before and after the existence of the treatment model.
Keywords: Development, Model, Workouts, Badminton, Tools
|
21. | Herli Pardilla
7217157726
|
2020 | Rissing The Triple Jump Skills (Experimental Study of Learning Method And Motor Skills At University of Riau)
Rissing The Triple Jump Skills (Experimental Study of Learning Method And Motor Skills at University of Riau) http://repository.unj.ac.id/id/eprint/6319 |
The purpose of this research was determine the differences of the learning method (A) which consists of the part method (A1), thewholemethod (A2) and the mixedmethod (A3) by involving moderator variable the motor skills on efforts to improve the dependent variable of the skill triple jump (Y).This research uses a 3x 2 factorial experiment design method. Target population (research population) are male of physical Education University of Riau 2016-2017 as many 89 people.Sampling was carried out by purposive sampling technique, specificallyselecting 27% of the highest score and 27% of the lowest score, this refers to Verducci’s theory.Hypothesis test results is 1)The Part methodlearning is better than the wholemethod learning (A1 x A2) around this p-value 0,012 (H1accepted).2) The part methodlearningis better than the mixed method learning (A1 x A3) around this p-value 0,0185 (H1accepted).3)Thewholemethodlearning smaller than of the mixedmethodlearning (A2 x A3), around this p-value 0,4285 (H1rejected). 4)There is an interactioneffect between learning methods and motor skills, around this p-value 0,000 (Significant). 5) The Part methodlearning is better than the whole methodlearning in the high motor skillscategory (A1B1 X A2B1), around this p-value 0.0014 (H1accepted).6) The part method learning is better than the mixed method learning in the high motor skills category (A1B1XA3B1), around this p-value 0,0000 (H1accepted). 7)The whole method learning is better than the mixed method learning in the high motor skills category (A2B1XA3B1), around this p-value 0,000(H1accepted).8) The Part method learning is better than the whole method learning in the lowmotor skills category(A1B2xA2B2), around this p-value 0,0145 (H1rejected). 9) The part method learning is better than the mixed method learning in the low motor skills category (A1B2XA3B2), around this p-value 0,0305 (H1accepted).10). The whole method learning is better than the mixed method learning in the low motor skills category (A2B2XA3B2), around this p-value 0,000(H1accepted).Thus it can be concluded that the part learning method is better than the whole and combination learning method.Furthermore, in the category of students with high motor skills, it is evident that the part method is better than the whole methodor combination method.Conversely, The combination learning method is better than the part and the wholelearning method onthe low motor skilss student categoryon the triple jump skillsenhancement.
Keywords: Triple jump skills, Learning Method and Motor Skills
|
22. | Elya Wibawa Syarifoeddin
7217140478 |
2020 | The Effect of Plyometric Training And Muscle Poweron Push Kick Skillsthe Branch Sport of Muaythai
http://repository.unj.ac.id/id/eprint/7324 |
The purpose of this researchis to provide an overviewof the differences in the effect amongvariables, namely plyometric box jump training methods, plyometric cone hops training methods, and the power of leg muscletowardthedependent variable, namely the pushkick skills.The Subjects (samples)in this researchwere 40 people, 20 people with high limb muscle power and 20 people with low leg muscle power, who were then divided into 4 groups. Where each group consists of 10 people as sample. Determination of the sample in each group is done randomly by drawing lots or lifting, between rank 1 and 2, 3 and 4, and so on. The research method used is experimental treatment by level designs. Data were analyzed using ANOVA (analysis of variance) and continued with the Tukey Test.The results of the researchshowedthat (1) There is a significant difference in overall effect between the results of plyometric box jump training with the plyometric cone hops method on the push kick skills of Muaythai athletes in West Nusa Tenggara (2) There is an interaction between plyometric training methods and leg muscle power for the push kick skills of Muaythai athletes in West Nusa Tenggara. (3) There is a difference between plyometric box jump exercises that have high leg muscle power and plyometric cone hops exercises that have high leg muscle power to the push kick skills of Muaythai athletes in West Nusa Tenggara. (4) There is a difference between plyometric box jump exercises that have low leg muscle power and plyometric cone hops exercises that have low leg muscle power to push kick skills in Muaythai athletes in West Nusa Tenggara. The conclusion of this research, showedthat the application of appropriate plyometric training methods will have a significant influence on the results of the push kick skills. Where for those who have high leg muscle power should be trained using the plyometric box jump exercise method and for those who have low leg muscle power it should be trained using the plyometric cone hops exercise method.
Keywords: plyometric, leg muscle power, the push kick skills of Muaythai. |
23. | Gunawan
7217167411
|
2020 | Model Development of Volleyball Skill Learning Based on Interactive Multimedia | This research aims to; (1) Knowing how to learn volleyball basic technical skills based on interactive multimedia sports students and (2) Obtain empirical data about the effectiveness of interactive multimedia based volleyball based technical skills learning models on improving the learning outcomes of volleyball basic technical skills in sports students. Research methods used is research and development (R & D) model of the Borg and Gall consisting of ten (10) steps. Subjects in the study were students of the sport. Step-by-step development of research are: (1) Research and information collecting, 88% strongly agree and support the need to develop volleyball learning model that is innovative, effective and able to learn where and at any time independently (online), (2) Planning, formed a research, teamwork accordance with the expertise to devise a plan to develop research products (3) Develop of the premelinary from of product, develop the application menu, classification model/instructional design, video, images and audio as well asvalidation expert/specialist. (4) Preliminary field testing, test the product at an early stage trial involvingsubjects 40 students. (5) Main Product revision, repair products developed and has been tested. (6) Main field testing, testing returned product with a larger number of subjects are 120 students of three universities, each consisting of 40 test subjects. (7) Operating product revision, perfecting products developed based on suggestions and feedback on field trials. (8) Operating product testing, test the effectiveness involving 40 students as the experimental group. The study was conducted over four (4) months with a number of face to face meetings 16 times coupled with the task independently.The results based on the analysis of N-Gain score through independent test sample t test, we conclude that there are differences in effectiveness were significant (real) between the usage model of learning volleyball interactive multimedia-based learning model ever to improve learning outcomes technical skills base volleyball student sport. (9) Final product revision, product enhance learning basic techniques of interactive multimedia based volleyball before being distributed. (10) Dissemination and implementation, showed the results of research that has been done to stakeholders and the public at large through the 4th Annual Applied Science and Engineering Conference. The products have been registered in the play store and has been used in several universities in eastern Indonesia. The conclusion in this study is Volleyball skill learning models based on interactive multimedia, effectively improve the learning outcomes of volleyball basic technical skills in sports students.
Keywords: Learning Volleyball and Interactive Multimedia
|
24. | Tirto Apriyanto
7217060246
|
2020 | The Effect f Service, Attack, Block And Opponent Errors on The Team Wins of The Final Four Proliga Volleyball Team Participants 2019 | This study aims to determine and prove the direct effect of service, spike, block and opponent error on the team wins of the final four Proliga volleyball teams participant 2019. The research method used is a survey method with analysis techniques using the path analysis approach (path analysis). The population in this study was the final four Proliga volleyball 2019 men team participants. Sample was taken by total samping technique. Data collection was carried out based on the indicators contained in the Volleyball Information System (VIS) against the final four men’s competition Proliga volleyball 2019. The results of the study concluded that: (1) Service has a direct but not significant effect on opponent error, (2) Spike has a direct effect on opponent error, (3) The block has a direct but not significant effect on opponent error, (4) Opponent error directly affects the team wins, (5) Service has a direct effect, (6) Spike has a direct effect, (7) Block has a direct effect on the team wins. The conclusion of this research that opponent error and team wins of Proliga 2019 men team was dominated effected by attack. Previous research dominantly examined the factors that influenced the success of a team to win the match. There is no focus of research that examines the effect of opponent error on victory that can be used as material for team evaluations. The thing that adds to the novelty of the study of the researchers is that the researchers have not analyzed the influence of the factors of service, attack, and block techniques on opponent errors.
Keywords: service, attack, block, opponent error, team wins. |
25. | Eva Yulianti
7217110514
|
2020 | The Effect of Physical Activity, Motor Skills, And Students Perception of Classroom Management on physical Education’slearning Outcomes
http://repository.unj.ac.id/id/eprint/8618 |
This study aimed to find the effect of physical activity, motoric skills, and students perception of classroom management on physical education’s learning outcomes. The research method used in this research is the quantitative approach, survey method with test and measurement technique. The population of the research was students at Junior High school 81 Jakarta. The research sample in this study were 216 students of 6 class grade VIII.There are a positive influence between physical activity; motor ability; and students perception of classroom management on physical education’s learning outcomes. This research found a positive influence between physical activity to students perception of classroom management; motor ability to students perception of classroom management; and physical activity to motor ability. Furthermore, there is a positive indirect effect between physical activity on physical education’ learning outcomes through students perception of classroom management, and there is a positive indirect effect between motor ability on physical education’s learning outcomes through students perception of classroom management. The conclusion is that physical activity, motor skills and students perception of classroom management influence physicaleducation’s learning outcomes, directly and indirectly.
Keywords: physical activity; motor ability;students perception of classroom; Physical Education |
26. | Heni Widyaningsih
7217110518
|
2020 | Influence of Organizational Climate, Motion Skills, Interpersonal Communication, Teaching Motivation on The Performance of Physical Education Teachers1
http://repository.unj.ac.id/id/eprint/11068 |
This study aims to see how much physical education teacher performance is influenced by organizational climate, motionskills,interpersonal communication and teaching motivation. The research data were obtained from 28 teachers in junior high schools incorporated in MGMP Region 2 East Jakarta. The data analyzed using by path analysis techniques with SPSS software. The results showed 10 effects, there were 7 direct effects and 3 indirect effects. The direct effect of school organization climate on teacher performance by 79% with a regression equation Ŷ = 11.85 + 0.79X1. The direct effect of movement skills on teacher performance by 82% with a regression equation Ŷ = -16.13 + 0.82X2. The direct effect of interpersonal communication on teacher performance by 82% with a regression equation Ŷ = 2.70 + 0.82X3. The direct effect of teaching motivation on teacher performance by 99% with a regression equation Ŷ = -11.70 + 0.99X4. The climate of school organizations gives a direct influence on teaching motivation by 60% with a regression equation = 41.77 + 0.60X1. Motion skills have an effect on motivation by 63% with a regression equation = 19.47 + 0.63X2. Interpersonal communication gives an influence on teaching motivation by 63% with a regression equation = 34.71 + 0.63X3. The indirect effect of the school organization climate on the performance of physical education teachers through teaching motivation was 34.6%. The indirect effect of movement skills on physical education teacher performance through teaching motivation was 34.4%. The indirect effect of interpersonal communication on the performance of physical education teachers throughteaching motivation was 38.9%.
Keywords: Performance, teacher, physical education |
27. | Dewi Setiawati
|
2020 | The Evaluation of Learning Teachers Training Program At The Center of Development And Empowerment For Teachers And Educators of Physical Education And Guidance Counseling (An Evaluative Study Based on CIPP Evaluation At PPPPTK Penjas Dan BK)
http://repository.unj.ac.id/id/eprint/6921 |
This research mainly aims to explore the implementation of a policy in the forms of activities, efectiveness of programs and level of achievement in implementing competencies improvement programs for teachers of physical education and health in secondary schools at PPPPTK Penjas dan BK. This research is an evaluative descriptive study using evaluation research method, which uses the CIPP model developed by Stufflebeam (2014), consisting of (1) Context Evaluation), (2). Inputs Evaluation, (3). Process Evaluation, and (4). Product Evaluation.The resultof this study showsthat the program of competencies improvement for PEteachers of secondary schools held by PPPPTK Penjas dan BK can improve competency profile of PEteachers at Klaten district. Evaluation of context for the program of competencies improvement for PEteachers at secondary schools in Klaten district which covers policy and objective of the program meets the requirement in the government policy of competencies improvement program for teacherswith the result 50 % of excellence. Input evaluationin the implementation system of competencies improvement program for these teachers,which covers design of program implementation, program curiculum, recruitment of facilitators, recruitment procedures for participants through results of Teacher Competencies Test (UKG) 2015, and supporting facilities of resource center has been conductedwellwith the result of 58% of excellence. Evaluation of process in the implementation of competencies improvement program for these teachers which covers face to face model, the implementation has met the short-term and long-term objectives of the program, learning approach, training evaluation, system of training management, arrangement for mastery of learning materials in the program of competencies improvement for PEteachers of secondary schools in Klaten district has been delivered wellwith the result of 64.7% of excellence. Evaluation of product in the implementation of competencies improvement program for PEsecondary school teachers through Learning Teachers Program can improve pedagogicand professional competencies profile of PEsecondary schoolteachers in Klaten district by study the module of group competency E dan I.The learning result of E module participants is 94% of excellence and the lerning result of I module participants is 91% of excellence.Hence, evaluation of the teacher trainingprogram conducted by PPPPTK Penjas and BK in the good category. The evaluation can improve the pedagogic and professional competence profile based on the 2015 UKG results for PE teachers of secondary school in Klaten regency especially for modules / groups of competences E and I.
Keywords: evaluation, program of competencies improvement, learning teachers
|
28. | Padli Arsyad
7217120502 |
2020 | The effect of explosive Powerleg Muscle, Foot-Eye Coordination, Reactionspeed and Confidencein The Ability of The Crescent Kick Martial Arts | The aim of this studywas to determine the effect of leg muscle explosive power, foot-eye coordination, reaction speed and confidence in the ability of the crescent kick. This study uses a survey to look at the relationship between variabel. Teknik data analysis using path analysis (path analysis) .Teknik Path analysis can be used to examine the effect of direct and indirect factors influence explosive power leg muscle, foot-eye coordination, reaction speed and trust themselves on the ability of 30 athletes crescent kick parriedLampung, Pelatprov Lampung, preparationin Porwil Bangka Belitung.Overall it can be concluded that after the test statistics of the empirical data which have been obtained from the field, Leg muscle explosive power (X1) directly influences the ability ofthe sickle kick (Y) the coefficient of reflection (Rsquere) obtained R5.1 value = 0.371, Eye-foot coordination (X2) directly affects the ability of the sickle kick (Y) coefficient of reflection (Rsquere) ) obtained R5.2 value = 0.409, reaction speed (X3) directly influence the ability of the sickle kick (Y) coefficient of reflection (Rsquere) obtained R5.3 value of = 0.576, Confidence (X4) has a direct effect on the ability of the sickle kick ( Y) the coefficient of reflection (Rsquere) obtained R5.4 value= 0,611, Leg muscle explosive power (X1) directly influences self-confidence (X4) the coefficient of reflection (Rsquere) obtained R41 value of = 0.183, Co-ordination of the legs (X2) Direct effect on self-confidence (X4) coefficient of reflection (Rsquere) obtained R4.2 value of = 0.216, reaction speed (X3) directly affects self-confidence (X4) of coefficient of determination (Rsquere) obtained R4.3 value = 0,283, Leg muscle explosive power (X1) has direct effect on eye-foot coordination (X2) coefficient of reflection (Rsquere) obtained R2.1 value of = 0.775, Leg muscle explosive power (X1) directly affect the speed of reaction (X3) the coefficient of reflection (Rsquere) obtained value R3.1 of = 0.750, eye-eye coordination (X2) directly affects the speed of reaction (X3) of the coefficient of reflection (Rsquere) obtained value of R3.2 of = 0.784thus eye-foot coordination affects the reaction speed as much as 78.4%, very special.it can be said that the four independent variables that explosive power leg muscle, coordination ankles, reaction speed and confidence to have a positive influence directly significantly from the ability to kick sickle athletes martial Lampung, Pelatprov Lampung, preparationin Porwil Bangka Belitung.
Keywords: explosive power legmuscle, foot-eye coordination, reaction speed
|
29. | Alfredo Do Karmo
7217130040
|
2020 | Festival Program Evaluation Model Traditional Sports At National Level
http://repository.unj.ac.id/id/eprint/10704 |
Traditional sports is a game of people who live in a society that has taken root, grow and thrive and has been passed down from generation to generation, based on it should be backed by the consistency and seriousness of the government to mengelolahnya. These conditions encourageTraditional Sports Field, Assistant Deputy Sports Recreation, Deputy civilizing Sports, Kemenporado excavation, standardization, preservationand developmentthrough the organization Traditional National Sports Festival, The implementation evaluation should be done to improve the quality of the program.This study is a CIPP evaluation model developed by Stufflebeam include Context, Input, Process and Product. Research shows that: 1)context evaluation, thevision, mission and goalsis very good and legal basisis enough and analysis of needsis very good.2) Input evaluation include, the planning strategy, support the organizers and criteria for participants is good, support area and support fund is enough. 3) Process evaluation include, preparation, implementation and monitoring system is good. 4) Product evaluation include, achievement of participation is good and result of the implementation of Program of Traditional National Sports Festival is enough.The results of this study recommends several ways, as follows: 1) Continuing Program Traditional Sports Festival; 2) Implement the legal basis; 3) Keep the suitability of the objectives of the Program; 4) Maintain continuity of program implementation strategy; 5) Maintain the quality of the participants, organizers, referees or judges or kepanitian ofthe implementation of the Program; 6) Maintain conformance profiles and recruitment process Program participants; 7) Increase support through the cooperation of national and local governments and stakeholders involved; 8) It is necessary resource support from government funds were optimal; 9) Keeping the continuity of the process of implementation of the Program; 10) Increasing the participation of the implementation of the Program; and 11) To collect data through archiving on the implementation of Programof Traditional National Sports Festival.
Keyword: Evaluation, Traditional Sports, program.
|
30. | Lius Risnuwanto
7217130053
|
2020 | Developing A Badminton Training Model For Beginners
http://repository.unj.ac.id/id/eprint/8012 |
Badminton requires several complex skills starting from the ready and receiving stances to a variety of strokes. In addition, like other types of sport, badminton is also in need of an ideal training model, particularly for beginners so that players will have knowledge and experiences to perform the right skills in badminton. This study aimed to develop a model namely drive game model which gave beginners a series of exercises in mastering badminton. This study employed Research or Development (R & D) method developed by Borg & Gall consisting of ten steps including 1). Research and information collecting 2). Planning; 3). Develop Preliminary form of Product; 4). Preliminary Field Testing; 5). Main Product Revision; 6). Main Field Testing; 7). Operational Product Revision; 8). Operational Field Testing; 9). Final Product Revision; and 10). Dissemination and Implementation.Based on the results of the study, it has been proven that the drive game model has a moderate level of effectiveness. It has also been revealed that the model succeeded in 1). Strengthening the wrist; 2) Fixing the racket grip; 3). Improving eye and hand coordination and eye and foot; 4). Training focus and concentration; and 5). Reducing error rates in a game. Additionally, the model being developed was also revealed to enhance players’ important skills such as ready and receiving stances, backhand and forehand, footwork, and various strokes. Finally, it was also implied that drive game model expected the formation of a habit of hitting the shuttlecock correctly and not making a mistake.
Keywords: badminton skills, badminton training model, drive game model
|
31. | Muhtar Asshagab
7217130057
|
2020 | Development of The Skills Futsal Sports Exercise Model Game-Based Pattern For Junior High School Students
http://repository.unj.ac.id/id/eprint/9410 |
This research is generally aimed to develop a theskills futsal sports exercise model game-based pattern for junior high school students. The specific objectives of this study are: 1) To find out how a the skills futsal sports exercise model game-based pattern for junior high school students; and 2) To find out if a the skills futsal sports exercise model game-based pattern is effective for junior high school students.In the design of this study, the researcher referred to development model of Research and Development (R&D) of Borg and Gall. The results of the model is not only the development of an existing product but also to explore knowledge or answers to practical problems. Of the ten steps that exist in the model, the researcher made some adjustments as needed. From the results of this study conducted through a series of expert evaluations, field trials, and discussion of research results indicate that this product is suitable for junior high school students. The results of the effectiveness test show that the mean value for the skills futsal exercise group using play-way inconventional model is 83,55 and the mean value for conventional group is 77,80 with t-test value is sig. 0,000< 0,05. Therefore, the skills futsal exercise model game-based pattern for junior high school students who developtalents and interests in extracurricular activities is effective to improve their abilities and is overall worthy of use.
Keywords: exercise model, game-based pattern, junior high school students
|
32. | Papat Yunisal
7217130454
|
2020 | Development of Basic Football Techniquetrainingmodel For Age Children (Girl) Of 12-15 Year
shttp://repository.unj.ac.id/id/eprint/10760
|
The purpose of this research is to develop a more systematic and effective football technique training model specifically for girls aged 12-15 years. The method used in this research is the Research & Development (R & D) method to develop and validate products in the form of training modelsfor basic techniques (passing) of football specifically for girls aged 12-15 years. After that the model is tested using small groups and large groups, then the effectiveness test and the comparative test of the experimental and control groups, to the product revision step. The instruments used in developing the model consisted of 2 types, namely qualitative and quantitative. The qualitative instrument is an improvement sheet and field notes from the expert judgment on the development of a basic technical training model (passing) football for girls aged 12-15 years. Quantitative instruments, namely: (1) test sheet measurement of basic techniques (passing) football for product trials, (2) questionnaire responses of athletes about the implementation of variations in the basic technical training model (passing) football. The subjects of this study were 12-15 years old girls who practiced soccer at Queen’s Football School (SSB) in the city of Bandung. Based on theresult ofimplementation of the study that the training model of basic technique (passing) of football specifically for girls aged 12-15 years, as a whole is feasible and effective to be used in the training of girls aged 12-15 years.The novelty of the research from the special soccer technique training model for girls conducted by researchers can provide alternative solutions in understanding and mastery of the basic techniques (passing) of football for girls aged 12-15 years that can be implemented in soccer in football schools.
Keywords: training model, basic technical training (passing), girls.
|
33. | Eva Yulianti
7217110514
|
2020 | The Effect of Physical Activity, Motor Skills, And Students Perception of Classroom Management Onphysical Education’slearning Outcomes
http://repository.unj.ac.id/id/eprint/8618 |
This study aimedto find the effect of physical activity, motoric skills, and students perception of classroom management on physical education’s learning outcomes. The research method used in this research is the quantitative approach, survey method with test and measurement technique.The population of the research was students at Junior High school 81 Jakarta. The research sample in this study were 216students of 6 class gradeVIII.Therearea positive influence between physical activity; motor ability; and students perception ofclassroom managementon physical education’s learning outcomes. This research found a positive influence between physical activitytostudents perception ofclassroom management;motor abilitytostudents perception of classroom management; and physical activity to motor ability.Furthermore,there is a positive indirect effect between physical activity on physical education’ learning outcomesthrough students perception ofclassroom management, and there is a positive indirect effect between motor abilityon physical education’s learning outcomesthrough students perception ofclassroom management.The conclusion is that physical activity, motor skillsand students perception ofclassroom managementinfluence physical education’s learning outcomes, directly and indirectly.
Keywords: physical activity; motor ability;students perception of classroom management; Physical Education; academic achievement
|
34. | Asrianti
7217140054
|
2020 | The Influence of Motivation, Discipline And Body Fitness To The Performance of High School/Vocational High School Certification Teachersasrianti
http://repository.unj.ac.id/id/eprint/9205 |
The purpose of this study was to determine the effect of Motivation, Discipline and physical fitness on the performance of physical education teachers. This study uses the path analysis method (Path Analysis). To see the direct effect between variables Motivation, Discipline and physical fitness on the work of physical education teachers. The sample used was 102 certified physical education teachers in the province of Southeast Sulawesi. Motivation, discipline and performance are measured using questionnaires that have been validated by experts. Physicalfitness is measured by using five items of fitness tests namely body lift test for men and elbow bend for girls, sit-ups, push-ups running back and forth and endurance that is running with a distance of 2.4km. Data analysis technique uses path analysis. The finding of the variable Variable where 1) Motivation Variable (X1) has a direct positive effect on teacher performance (Y), amounting to (R2 = 0.194). 2) Discipline Variable (X2) has a direct positive effect on teacher performance (Y), amounting to (R2 = 0.160). 3) Physical fitness variable (X3) has a direct positive effect on teacher performance (Y), amounting to (R2 = 0.376). 4) Motivation Variable (X1) has a direct positive effect on physical fitness (X3), amounting to (R2 = 0.375). 5) Discipline variable (X2) has a direct positive effect on physical fitness (X3), amounting to (R2 = 0.889). 6) Motivation Variable (X1) has a direct positive effect on Discipline (X2), amounting to (R2 = 0.580). Of the three independent variables that gave the greatest contribution to improving the performance of physical education teachers was physical fitness (R2 = 0.376). From this study it can be councluded that a teacher who has good physical fitness wil produce good performance while teching at school.
Keywords: Discipline, Motivation and Physical Fitness
|
35. | Muhsana El Cintami Lanosno
7217167522
|
2020 | Interactive Multimedia Based Model of Jurus Tunggal Tangan Kosong | This study aims to develop an interactive multimedia-based jurus tunggal tangan kosong learning model and to test the effectiveness of the interactive multimedia-based jurus tunggal tangan kosong learning model on the improvement of empty-handed single-handed skills. The research method used is the research and development (R & D) model of the Borg and Gall with ten research steps. Data collection using observation, questionnaires, and interviews, data analysis techniques using qualitative and quantitative data. The stages start from (1) Research and information collecting, the results of needs analysis show that there is a need for renewal of learning that is more effective, innovative and can learn anywhere at any time without being limited by space and time. (2) Planning, making a research plan by forming a team according to the expertise needed to help develop research products. (3) Develop Preliminary of Product makes learning application models / designs in the form of videos, images and audio as well as theoretical feasibility tests by involving expert judgment, namely learning experts, material experts and media experts. (4) Preliminary Field Testing tests the product at an early stage involving 20 student trial subjects. (5) Main Product Revision, improving products being developed that have been tested. (6) Main Field Testing, testing the product again with a number of subjects consisting of 100 students from five schools, each consisting of 20 test subjects. (7) Operational Product Revision, attacking products developed based on suggestions and input on field trials (8) Operational Field Testing, effectiveness testing involving 80 students consisting of 40 control groups and 40 experimental groups (9) Final Product Revision, Improving learning products single-handed form based on interactive multimedia before being disseminated. (10) Dissemination and implementation of this research has been socialized to professional forums and the general public and has received a copyright certificate. The resulting products are interactive multimedia applications and textbooks. The results showed that the interactive multimedia-based single-handed pencak silat learning model was effective in improving junior high school students’ learning outcomes of jurus tunggal tangan kosongskills.
Keywords:Learning, Pencak Silat, Jurus Tunggal Tangan Kosong, Multimedia interactive
|
36. | Albert Wolter Aridan Tangkudung
7217130039
|
2020 | The Effect Strength, Hand-Eye Coordination, Fat Thickness And Self-Confidenceon Battingcricket Skills
http://repository.unj.ac.id/id/eprint/13193 |
The purpose this study was to determine the direct effect Strength, hand-eye coordination, fat thickness and self confidence towards batting skills in cricket. Research method this study used quantitative research with technique analysis path analysis approach. And the population and (total sampling)this study as 36 athletes regional and national championships PCI (Cricket Association) DKI Jakarta, Indonesia.Results of this research: (1) Strengthhas a direct effect of batting Cricket athlete PCI DKIJakarta, coefisient as 0.235 (2) Hand-eye coordination has a direct effect of battingCricket athlete PCI DKIJakarta, coefisient as 0.530. (3) Fat thickness has a direct effect on battingCricket athlete PCI DKI Jakarta, coefisient as 0.029.(4) Self-confident has a direct effect on battingCricket athlete PCI DKIJakarta, coefisient as 0,259.(5) Strengthhas a direct effect on Self-confident athlete PCI DKI Jakarta, coefisient as 0,280.(6) Hand-eye coordination has a direct effect on Self-confident athlete PCI DKI Jakarta, coefisient as 0,317.(7) Fat thickness has a direct effect on Self-confident athlete PCI DKI Jakarta, coefisient as 0,262.Concluded that Strength, hand-eye coordination, fat thickness and self confidence have a total effect as 0.708 or 70.80% on BattingCricket skills and the influence of 0.292% is influenced by other variables.
Keywords: Strength, hand-eye coordination, fat thickness, self confidence, battingcricket skills.
|
37. | Andi Saparia
7217157721
|
2020 | Smash Skill In Volleyball Game
http://repository.unj.ac.id/id/eprint/13168 |
The purpose of this research is to find out the effect plyometric training method through smash skill in volleyball game to be observed eye and hand coordination.This experimental study was designed with a 2×3 factorial design, and was carried out in the Tadulako University Physical Education Study Program with a sample of 60 male students of second semester. The data were analyzed by using “Anava” (Analysis Varians) and Tukey Test. The result of the research shows that: (1) The pliometric training method of the Pyramid Box Jump training group with the Front Box Jump pliometric training method worth = 3.954 >3.168, means that h0 is rejected. 2) Difference between the Box Jump Pyramid training method group and the Knee Tuck Jump pliometric exercise group method, worth = 3.954 > 3.168, means that h0 is rejected. 3) The difference between the Front Box Jump pliometric training method group and the Knee Tuck Jump pliometric training group method, worth = 3.954 > 3.168, means that h0 is accepted. 4) Effect of interaction (AB) worth = 6.551 > 3.168 means h0 is rejected. 5) Difference in volleyball smash skills between the Box Jump pyramid training method with high hand eye coordination and the Front Box Jump pliometric training method with high hand eye coordination, worth = 5.58 > 4.23 means H¬o is rejected. 6) The difference in volleyball smash skills between the Box Jump pyramid training method and high hand eye coordination and the Knee Tuck Jump pliometric training method with high hand eye coordination worth = 5.07 > 4.23 means that h0 is rejected. 7) Difference in volleyball smash skills between the Front Box Jump pliometric training method with high hand eye coordination and the Knee Tuck Jump pliometric training method with high hand eye coordination, worth = 5.5 > 4.23 means that h0 is rejected. 8) Difference in volleyball smash skills between the Box Jump pyramid training method and low hand eye coordination and the Front Box Jump pliometric training method with low hand eye coordination worth = 1.35 < 4.23 means that h0 is accepted. 9) Differences in volleyball smash skills between the Box Jump pyramid training method and low hand eye coordination and the Knee Tuck Jump pliometric training method with low hand eye coordination worth = 4.06 <4.23 means that h0 is accepted. 10) Difference in volleyball smash skills between the Front Box Jump pliometric trainingmethod and low hand eye coordination and the Knee Tuck Jump pliometric training method with low hand eye coordination worth = 4.71> 4.23 means that h0 is rejected.Thus, the conclusion of this research is that there are an effect of plyometric training method in smash skill of volleyball.
Keywords: smash skill, volleyball,plyometric training method, eye hand coordination
|
38. | Jufrianis
9904917002
|
2021 | The Effect Leg Muscle Explosive Power, Pelvis Joint’s Flexibility, Eye-Foot Coordination, Nutrition Status And Self Confidence Towards Sepak Takraw Kedeng Smashskill
http://repository.unj.ac.id/id/eprint/12510 |
The purpose of the research is to find out direct influence of leg muscle’s explosive power, pelvis joint’s flexibility, eye-foot coordination, nutritional statusand self confidence towards sepaktakraw’s kedeng smash skills. The research method used in the research is quantitative. The analysis technique uses path analysis approach. The number of research population is 50 Sepak takrawathletes of PSTI (Persatuan Sepak Takraw Indonesia) DKI Jakarta, the sampling technique is total sampling. The total samples in the research are 50 athletes joining regional and national championship.The research results is : (1) leg muscle’s explosive power directly influencekedeng smash skill of 0.379 (2) pelvis joint’s flexibility directly influence kedeng smash skill of 0.216 (3) eye-foot coordination directly influencekedeng smash skill of 0,243 (4) nutrition status directly influence kedeng smash skill of 0.216 (5) self confidence directly influence kedeng smash skill of 0,264 (6) leg muscle’s explosive power directly influence self confidence of 0,273 (7) pelvis joint’s flexibility directly influence self confidence of 0,285 (8) eye-foot coordination directly influence self confidence of 0.268 (9) nutition status directly influence self confidence of 0.253.Hence, it can be concluded that the leg muscle’s explosive power, pelvis joint’s flexibility, eye-foot coordination, nutrition status and self confidence directly influence kedeng smash skill of sepak takrawathletes of PSTI (Persatuan Sepak Takraw Indonesia) DKI Jakarta.
Keywords: leg muscle’sexplosive power, pelvis joint’s flexibility, eye-footcoordination, nutrition status,self confidence,
|
39. | Oktariyana
7217167825
|
2021 | Mobile Learning Models In Rhythmics Gymnastics Subjects At The High School / Vocational Level
http://repository.unj.ac.id/id/eprint/12667 |
This study aims to develop and test the effectiveness of the mobile learning model in rhythmic gymnastics subjects to improve the physical fitness of high school / vocational students. The research method used is research and development from Borg and Gall theory which has 10 stages of development. Data collection uses observation, questionnaire, interview, and test. The data analysis technique used in this study isdescriptive qualitativeandquantitative statistics. The product produced is the rhythmic gymnastics learning application and the application user manual is equipped with a Batara Gymnastics motion guide (Bumi Sriwijaya Bugar Tangkas Gembira). The design of this study used a pretest-posttest control group design to determine the initial and final abilities of the experimental group and the control group. The significant test of the effectiveness of the mobile learning model in rhythmic gymnastics subjects using the t-test. Before the data were analyzed, the normality test was carried out on the results of the increase in the experimental group and the control group with (n = 60) male and female students at the high school / vocational high school students. The results obtained from the VO2Max data test results of male and female students, the significance value (sig.), Namelythe Kolmogorov-Smirnov test and the Shapiro-Wilk test> 0.05, means the data is normally distributed Furthermore, the t-test was carried out using the independent sample test. From the data from the male VO2Max results, the t value = 5.623 and the Sig. (2-tailed) or p-value = 0.000 <0.05 or Ho is rejected. Meanwhile, from the data of women’s VO2Max results, the t value = 6.168 and the Sig. (2-tailed) or p-value = 0.001 <0.05 or Ho is rejected. Thus, the proposed hypothesis is tested by the data, so it can be concluded that there is a significant increase in the physical fitness results of male and female high school / vocational high school students after being given gymnastics with the mobile learning model. Furthermore, to determine the effectiveness of using the mobile learning model in the subjects of rhythmic gymnastics at the SMA / SMK level, it can be tested by calculating the n-gain score. The n-gain score was obtained on the male VO2Max data with an average n-gain score for the experimental class of 77.54% in the “effective” category. The average n-gain score for the control class was 42.16% in the “less effective” category. Meanwhile, the n-gain score in the women’s VO2Max data with an average n-gain score for the experimental class was 76.41% in the “effective” category, and the n-gain score for the control class was 46.37% in the “effective” category. less effective”.So it can be concluded that the use of rhythmic gymnastics learning model based on mobile learning “effective” can improve the physical fitness of high school / vocational school students.
Keywords: Learning Model, Mobile Learning, Rhythmic Gymnastics, Batara Gymnastics
|
40. | Khurotul Aini
7217167613
|
2021 | Overhead Pass Exercise Volleyball Model Game Based For Extracurricular Junior High School Participants
http://repository.unj.ac.id/id/eprint/13529 |
The purpose of this research is to develop a training model of overhead pass variations on game-based volleyball. This study was also conducted to find out the results of the application of the passing practice model for volleyball through effectiveness tests on volleyball extracurricular participants at the junior high school level. This research and development used the Research & Development (R&D) method of Borg & Gall using ten steps. The subjects of this research and development were male students who participated in volleyball extracurricular activities in Makassar City. To conduct an effective test by using the pass test instrument from Russel-Lange. The design of this study used a pretest-posttest control group design to determine the initial abilityof the experimental group and the control group. A significance test of the effectiveness and efficiency of the game-based volleyball training model was carried out in two groups using the t-test procedure and the application of SPSS21. Before the data were analyzed normality tests were carried out on the results of increasing the experimental group (n = 60) and the control group (n = 60) on passing skills on volleyball using the Kolmogorov-Smirnov test at the real level α = 0.05. The results showeda significant value for the experimental group data of 0.090 and the control group data of 0.065. Because the significance value of the two groups is greater than α (0.05), the overall data of the study group is normally distributed. The effectiveness test of passing the volleyball model uses at-test with Equal variances assumed and Levene’s Test for Equality of Variances column values obtained F = 3.333 withsig or p-value = 0.070> 0.05, which means the population variance of the two groups is the same or homogeneous, then the results of hypothesis testing on Equal Variances Assumed and t-test for Equality of Means obtained values of t =10.971, df=18 and sig(2tailed) or p value=0.000<0.05 or H0 rejected. Thus the passing of the experimental group is higher or more effective than the control group. Then the model of the passing game on volleyball based game can be effectively and efficiently given to the volleyball extracurricular participants in junior high school.
Key words: Training Model, Overhead Pass Volleyball, Games
|
41. | Asep Prabowo
7217140052
|
2021 | The Effect of Body Mass Index, Stress, Fitness And Sport Motivation Against Body Fat (Causal Study and Path Analysis on Martial Athletes At KONI, Karawang Regency)
http://repository.unj.ac.id/id/eprint/13088
|
The purpose of this study was to determine the effect of BMI, stress, fitness and exercise on body fat. The research site was carried out at the athletes of the Indonesian National Sports Committee (KONI), Karawang Regency. The study used 14 respondents consisting of 8 women and 6 men as the research sample based on purposive sampling with the criteria of martial athletes who were active in training for 2 years and over and had excess body weight.The analytical method used is the method of causal studies with path analysis using analysis of pathways 1 and 2, single test analysis and coefficient testing. The analysis approach in this study will also answer the effect of direct, indirect and total / causal effects.The results of this study answered the hypothesis based on structural equation 1 from the results of the path analysis showing that the variables BMI (X1), stress (X2), fitness (X3), exercise motivation (X4) had a negative and significant effect on body fat (Y). Furthermore, structuralequation 2 from the results of the path analysis variable X1,2,3has a positive and significant effect on X4. Then in sobel analysis the test variable X1,2,3has an indirect and significant effect on Y through X4. While the coefficient that does not show the results of the variable X1has a big effect on Y, with a path coefficient value of 36.8%. Then based on the greatest test results: there is a direct effect between the variables X1,2,3,4on Y, where X1has the bigger influence. Furthermore, there is a direct influence between the variables X1,2,3on X4, where X2has the bigger influence. Next, there is an indirect effect between variables X1,2,3on Y through X4, where X2has the bigger influence. Furthermore, there is a total / causal effect between variables X1,2,3, on Y through X4, where the variable X1has the bigger influence. Finally, there is a total / causal effect between the variable X1,2,3on X4, where the variable X2has the bigger influence.The conclusion of this research hypothesis is:1.Based on the analysis of path 1 analysis, there is a negative and significant direct effect of the variable X1,2,3,4on Y.2.Based on the analysis of path 2 testing, there is a positive and significant direct effect between the variables X1,2,3on X4.3.Based on the sobel test analysis, there is a negative and significant indirect effect X1,2,3on Y through X4.Based on the greatest test results, among others:1.On the direct effect where X1has a greater negative and significant effect on Y, with a path coefficient value of 36.8%.2.On the direct effect where X2has a greater positive and significant effect on X4, with a path coefficient value of 45.3%.3.On the indirect effect where X2has a greater negative and significant effect on Y through X4, with the sobel test of 16.4%.4.If we look deeper into the total / causal effect where the variable X1has the bigger influence, on Y through X4, with the calculation (0.408) (-0.362) = -0.148. Then -0.368 + (-0.148)= -0.516 so that the effect of BMI data on body fat through motivation is -0.516. Then converted into a proportion of 51.6%
Keywords:BMI, stress, fitness, exercise motivation, body fat.
|
42. | Ucok Hasian Refiater
9904917018
|
2021 | Shot Put O’brien Style Training Model (R&D Research Uses UDM Measuring Instruments)
http://repository.unj.ac.id/id/eprint/13001 |
This research aims to produce a new O’Brien shot put style training model, resulting in the book product of the new O’Brien’s shot put style model used in the O’Brien’s shot put style practice. The method used in this research is development research adopted with the model development research design by ADDIE. The place for researching shot put athletes of KOP at Jakarta State University total of 32 Athletes at the Rawamangun Athletic Stadium, East Jakarta. Data collection obtained is through observation, interviews, and questionnaires. The data collection stages divide at the initial stage, which consisted of five phases, starting from Analysis, Design, Development, Implementation, and Evaluating, to test the effectiveness and normality using statistical methods. The result of the study shows the evaluation of athletic experts, shot putters, and movement experts. It is found that this product meets the proper criteria so that it can be used in the next research stage. In the Liliefors X (Pretest)normality test, the L0 value was 0.133 ≤ 0.142 and the Y (Posttest) value obtained an L0 value of 0.1309 ≤ 0.142. So that all data have a normal contribution. The results of the effectiveness of the t-test shot put training model were 0.97 greater than the t table. It marks 0.349 with a pretest mean of 7.29 while the posttest average was 7.43 so, it can be concluded that it has been seen and proven that the O’brien style training model is effective in increasing the results of athlete’s rejection shot.
Keywords: Training Model, shot put, O’Brien style.
|
43. | Muhammad Iqbal
7217157750
|
2021 | Model of Multimedia-Based Futsal Skillslearning Development
http://repository.unj.ac.id/id/eprint/13240
|
The purpose of this development research is to produce a multimedia-based futsal skills learning model that is interesting and multimedia-based, with product results in the form of Video Compact Disks (VCD) that can be used in delivering futsal learning material to achieve the expected goals. The method used in this research is development research adapted to the development research design by Borg and Gall. Place of research carried out on STKIP Kusumanegara Jakarta Physical Education students. Data collection is done by observation, interviews and questionnaires. The stages of data collection are carried out in the initial stages, expert testing, limited testing is carried out on small groups, field testing, effectiveness testing using statistical methods (t-test). Research results prove; from the results of the evaluation of futsal experts and multimedia experts it was found that overall the product met the criteria well so that it could be used in the next trial phase. The results of small group trials obtained a percentage of 91.69% with a good category, while the results of the large group trials obtained a percentage of 94.16% with a good category. While the results of the effectiveness test of futsal skills can be proven from the total final scores on the pretest results of 94.08 and posttest results of 142.30. Then in the analysis of calculations using the gain score obtained an average gain score of 0.72, which means that the product developed has a contribution at a high level in the futsal training process. So it can be concluded that through multimedia-based futsal play learning models improve futsal skills effectively and efficiently and can be used in actual practice and learning.
Keywords:Development, Futsal Learning Model, Multimedia
|
44. | Fajar Vidya Hartono
7217157725
|
2021 | Freestyle Swimming Training Model Based on Blind Swimmer Aids | The purpose of this researchwas to produce a blind swimmerfreestyle training model based on blind swimmer aids. The products produced werein the form of tools, books and videos that couldbe used in swimming training of the blind. The method used in this research was thedevelopment research adapted from the development research design by Borg and Gall. The research was conducted in DKI Jakarta from January 2019 to January 2020 using blind swimming athletes in the DKI Jakarta province as the samples. Data collection was carried out by observation, interviewsand questionnaires. The stages of data collection carried out at theinitialstage wereexpert testing, limited testing conducted onsmall groups, field testing, and effectiveness testing using statistical methods (t-test). The results of the research provethat, basedon the evaluation result of swimming experts and information and communication technology(ICT)experts, theproduct meets the good criteriaso it can be used in the next trial phase. It is evident that there is a difference in the percentage of improvement in the exercise results between the group without tools (10.05%) and the group using tools (11.32%). Itmeansthat the improvementin the group using tools is higher than the group without tools. Therefore,it can be concluded that the blind swimmer’s freestyle swimming training model based on the blind swimmer tool is proven to be effective and efficient in improving the results of the freestyle swimming training for blind athletes.
Keywords : Development, Blind Freestyle Swimmer TrainingModel, Blind Swimmer Aids
|
45. | Siti Ayu Risma Putri
7217167527
|
2021 | Development of Basic Engineering Learning Models Through The Play Approach Forjunior High School
http://repository.unj.ac.id/id/eprint/13629
|
This study aims to develop a learning model for basic volleyball techniques through a playing approach and to test the effectiveness of the volleyball basic technique learning model through the play approach in improving junior high school volleyball learning outcomes. The research method used is research and development which adopts the theory of Borg and Gall which has 10 steps. The data analysis techniques used in this research were qualitative and quantitative. The design of this study used a pretest-posttestcontrol group design to determine the initial abilities of the experimental group and the control group. The significant test of the effectiveness of the basic technique of volleyball learning model through the play approach uses the t-test. Before the data analysis, the normality test was carried out on the results of the increase in the experimental group and the control group by (n = 40) in the basic technique of volleyball using the real level = 0.05. The results of this study indicate a significant value for the experimental group data of 0.13 and the control group data of 0.09. Because the significant value of the two groups is greater than 0.05, the overall data for the study group is normally distributed. The effectiveness test of the basic technique of volleyball using the t-test with t count 10.524 and t table 2.024. Thus the basic technique of the experimental group is higher or more effective than the control group. So the learning model of basic volleyball techniques through an effective and efficient playing approach is givento junior high school students.
Keywords: Learning Model, Basic Technique, Volleyball.
|
46. | Ridho Bahtra
9904917009
|
2021 | Development of Endurancetraining Models Toimprove Vo2max of Football Players Age U-18
http://repository.unj.ac.id/id/eprint/12512 |
The purpose of this study was to develop an endurance training model to increase the VO2 max of footballplayers aged U-18.The method used in this research is the research and development (R & D) development research method from Borg and Gall.While the research design used was the pre-test-post-test control group design.The subjects in this study were soccer players aged U-18 and involved 9 football clubs, 1 club for small group trials, 6 clubs for largegroup trials and 2 clubs for effectiveness test.The stages in this research and development are: 1) needs analysis, 2) expert validation, 3) small group trials, 4) large group trials, and 5) effectiveness test.The instruments used in the study were: 1) interviews and questionnaires for model development, 2) Yo-Yo Intermittent Recovery Test (Yo-Yo IR test) to collect VO2Max data.The data analysis in this study used the mean difference test (t-test) statistical method to see the effectiveness of the training model.The results of the data analysis show that: 1) The endurance training model to increase VO2max of soccer players aged U-18 can be applied in endurance training in football,2) The effectiveness test data shows tcount (2.19)> t table (1.684), it can be concluded that the football endurance training model is more effectivethan the conventional training modelin increasing the VO2max of soccer players aged U-18.
Key Word: Model Development, Endurance, VO2max, Football
|
47. | Aldo Naza Putra
7217157717
|
2021 | Learning Development Model Skill Soccertechniques Through Approachesgame Analytical Game
http://repository.unj.ac.id/id/eprint/13520 |
This study aims to develop a model of basic technical skills training in football through the Game Analytical Game approach for SSB PSTS students in Padang, West Sumatra, aged 6-9 years.This research was conducted at Tabing Padang’s SSB PSTS involving expert football coaches and SSB trainers as well as students aged between 6 years and 9 years as research subjects. The method used in this research is Research and Development based on Borg and Gall references by collecting data on field needs analysis, after that the data is used as a basis for making a model of the results of this study. Data were analyzed statistically to determine the effectiveness of this model. Testing Mean difference test (t-test) is useful for seeing the difference between the experimental group and the control group. After the entire research process was carried out, a model of basic technical skill training was born through the Game Analytical Game approach called “Aldo’s GAG Model”.The results of data analysis and interpretation show that: 1) The Game Analytical Game training model developed can be used and applied to improve and improve the basic technical skills of playing football for children aged 6-9 years, 2) The Game Analytical Game training model developed it is effective for improving and improving the basic technical skills of playing football for children aged 6-9 years.
Keywords: GAG Training Model, Soccer BasicTechniquesSkills.Soccer
|
48. | Rusdi
7217167416 |
2021 | Effects of Teaching Style And Motivation Againstbutterfly Style Swimming Skills (Experimental Study on Teaching Style And Motivation In Students FPOK IKIP PGRI Pontianak) | Introduction:The teaching style in which the lecturer dominates, especially in learning sports, students accept and only follow what the lecturer says or orders, this makes students not creative, afraid, just follows the lecturer’s orders without knowing the benefits of learning, so that arises. feeling bored, with the teaching style of the lecturer. Dare to change the teaching pattern that is usually monotonous and centralized to lecturers to be centralized to students, increase creativity and give responsibility in carrying out the tasks assigned by the lecturer, this is where the role of lecturers is demanded to be observant and dare to make changes. Training styles, reciprocity and inclusion are some of the teaching styles from Mosston, where the teaching style gives more influence to students in carrying out learning and exercises that can play a role in improving butterfly swimming skills.The purposeof this study was to determine the differences in the effect of training styles, reciprocal teaching styles, teaching inclusion and motivation on butterfly style swimming skills. This study involved 48 male students who took the basic motion course of swimming on the campus of the Teachers’ Association of the Republic of Indonesia in Pontianak in the physical educationprogram of health and recreation.Method:A quantitative experiment using a 3×2 factorial design. Students who were given a questionnaire to see high and low motivation were then divided into 6 study groups bylot. Before giving the treatment, students were tested pre-test their swimming skills, then they were given a teaching style and finally tested (post-test) their swimming skills to see the improvement in their swimming skills.Findings:At high motivation, it was found that the inclusive teaching style was better than the exercise teaching style and the reciprocal teaching style students felt happy with the inclusion and exercise teaching style, while at low motivation the reciprocal teaching style was better than the exercise and inclusion teaching style. Relaxing in the reciprocal teaching style compared to the training and inclusion styles, while overall the inclusion teaching style was better than the reciprocal and exercise styles.Conclusion:the three learning styles can be used in learning butterfly style swimming skills, the inclusion style is better than the reciprocal and exercise styles.
Keywords:Teaching Style, Motivation, Swimming
|
49. | Andi Mulya
7217130111
|
2021 | Headlines Tempo Sports News Policy (Sport Journalistic Evaluation Studytempo Magazine Published, 1971-2015)
http://repository.unj.ac.id/id/eprint/13802 |
The purpose of this study was to evaluate the sports journalism policy of Tempo Magazine which was published in 1971-2015, with the evaluation method using the CIPP model developed by Stufflebeam which includes the following context components:(1) SIUPP and Work Guidelines, (2) Vision and Mission / Code of Ethics (3) Editorial Management. (4) Education and Exercise. Next Input: (1) Editor, (2) Recruitment, (3) Carrying capacity of facilities and infrastructure, (4) Carrying capacity of funds/Whereas Process: (1) Organizing Editor, (2) Reader Response, (3) Protection Law for Journalists. Last component of Product: (1) Tempo MagazineDistribution (2) Reader’s Criticism, (3) Other Party Appreciation. This research uses a qualitative approach. Data collection with interviews, questionnaires, and study documents. Research informants are journalists and editors, and the Tempo Magazine Documentation and Information Center, and Editor in Chief Tempo. Research location in Jakarta, namely at the Tempo Magazine office. The results of this study indicate the suitability of the SIUPP and the Work Guidelines, vision, mission / Code of Ethics withthe policy and commitment of all human resources of the Magazine Tempo in processing the work of sports journalism. So Tempo magazine products has news that meets the criteria for writing sports journalism, despite the news certainly received a response pitched in criticismor protest against Tempo Magazine.Some awards and awards from other parties were received by Tempo Magazine as a national media presents various news including sports news. The conclusion of the research is Magazine Tempo has intellectual capital and the ability to apply sports journalism, so that it can be maintained and become a reference to improve journalism future sports.
Keywords: Evaluation, CIPP, Sports Journalism, Tempo Magazine. |
50. | Ugi Nugraha
9904917005
|
2021 | The Development of Sports Tourism In The Lake Sipin Region of Jambi City
http://repository.unj.ac.id/id/eprint/12974 |
This study aimed to analyze the sport tourism development in the area of Danau Sipin Jambi and the impact of sports tourism development on the environment, economy and social. This type of research used in this research was descriptive research with a qualitative approach. This study used a case study research design to illustrate in depth how the sport tourism development in the area of Danau Sipin Jambi. Data collection techniques was used were in-depth interviews, documentation and observation. The results of this study revealed the findings that: 1) The potential of Danau Sipinis the geographical location of the area in the middle of Jambi City allows the development of Danau Sipinas a natural tourist destination, but still takes into account the proximity to the market; 2) Development of sports tourism in the Danau Sipin area through organizing rowing sports events such as traditional boat competitions and national junior level rowing championships and facilitating the community to be actively involved in sports activities by constructing various sports facilities that can be used by the community, such as jogging tracks, outdoor fitness , long cliff venues, skateboards and so on; 3) The impact of the development of sports tourism on the economic aspectare the growth of new sources of livelihood for the people around the Danau Sipinarea, the increase in the contribution of tourism to regional income of Jambi Province and Jambi City, increased income of small traders, opportunities for Micro, Small and Medium Enterprisesin Jambi City to introduce their products, the growth of self-reliance the community builds a vehicle for tourism around the area, and the growth of business groups managed independently by the community, such as batik houses and screen printing; 4) The impact of the development of sports tourism on the socio-cultural aspects arethe growth of public awareness onpreserving cultural heritage, organizing cultural events in the Danau Sipinarea, changing the bad image of the Danau Sipin area which was previously known as the center of drug distribution.and increasing public enthusiasm into rowing sport; and 5) The impact of the development of sport tourism on environmental aspects, namely that the development of the Danau Sipin tourism area is carried out by considering environmental aspects such as flood prevention by controlling the discharge of water entering and leaving Danau Sipin, handling waste entering the areas, and control of cage culture that has exceeded the capacity limit of the areas and did not interfere with environmental sustainability around the areas.
Keywords: Sport tourism, development, Danau Sipin
|